Generating Tile Pixelart From Code?






🪵 Devlog: SNES Wood Plank Generator
This started as a random experiment.
I was messing around with pixel art one night and got curious—could I generate wood planks entirely with code? No drawing, no Photoshop, just math, colors, and pixels. I didn’t know where it would lead, but that’s half the fun.
The first version was just a flat brown rectangle with some lines on it. Pretty boring. But then I added cracks. Then nails. Then edge shading, grain patterns, palette swapping, dithering, saturation shifts… and suddenly it started to feel like SNES-style art.
Once I saw that little tile repeat seamlessly in a grid, I realized something:
This isn’t just a tool for making one wood plank tile—this is a whole system.
And that’s when it clicked.
Hand-drawing tiles is fun, but also super time-consuming—and you end up reusing patterns a lot. But generating tiles from code? That actually opens up more creativity. You can blend styles, remix palettes, tweak one slider and end up in a totally different visual world. You’re not locked into a specific look—you can iterate fast, and let the randomness spark new ideas.
Now I’m thinking bigger.
Wood planks were just the beginning. What about stone walls? Roof shingles? Dirt paths? Vines crawling on bricks? Imagine a full SNES-style tileset—procedurally generated, style-matched, and infinitely tweakable.
Anyway, I’m sharing this generator in case anyone wants to try it out. It’s kind of like a toy, kind of like a tool, but either way it’s been a fun rabbit hole. More soon. 👾
— Joey
Files
Get SNES Wood Plank Tile Generator
SNES Wood Plank Tile Generator
Generate a wood plank tile in the style of SNES
Status | Released |
Category | Tool |
Author | joeyismusic |
Genre | Role Playing |
Tags | 2D, Generator, JRPG, Pixel Art, RPG Maker, Tileset |
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